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Projects

This page displays all my projects. Explore the collection and click on "View Project" for a more detailed explanation of each one.

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Operation Exodus

"Operation Exodus" is a fast-paced, top-down looter shooter where players must loot, upgrade, and survive to reclaim their ship from a deadly symbiote. Developed in 3 months by a team of 8 as my 3rd-year Professional Project.

Developed in Unity

Bloodbound Harvest

"Bloodbound Harvest" is a first-person twist on the popular roguelite, shoot 'em up Vampire Survivors. Players must eliminate increasing hordes of enemies to level up and survive. Developed as part of a 2-day halloween game jam by a team of 2 programmers.

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Developed in Unity

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Entropic Intergalactic Space Program

"Entropic Intergalactic Space Program" (EISP) is a physics-based  puzzle game. Strategically position the gravitational fields of several planets to chart the perfect course. Avoid space debris and navigate through wormholes to safely reach the spacestation.

Developed in Unity

Tapioca Tales

"Tapioca Tales" is a casual Boba Cafe management game. Players are given a multitude of random Bubble Tea orders to complete as accurately as possible. Developed in a team of 5 as the submission for the 48 hour Global game Jam 2025.

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Developed in Unity

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Overseer

"Overseer" is a work in progress solo research project for my university honours. The goal for the project is to create an automatic esports observer for First-Person Shooters. The observer is built on top of Unreal Engine's Lyra Project and will be controlled by an algorithm to capture the best moments.

Developed in Unreal

WIP

Developed in Unity

Factory Game Prototype

This untitled factory game prototype is a solo project inspired by the increasingly popular factory automation genre. In its current state the player is thrown into a sandbox world where they can connect factory buildings to create production lines The game is in early development and I look to expand in future.

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