top of page

Entropic Intergalactic Space Program

Developed in Unity

"Entropic Intergalactic Space Program" (EISP) is a physics-based  puzzle game. Strategically position the gravitational fields of several planets to chart the perfect course. Avoid space debris and navigate through wormholes to safely reach the spacestation.

Key Contributions

  • Gameplay Mechanics (Gravity, Wormholes)

  • Audio Programming

  • Particle Effects

  • Accessibility Mechanics

As a team of 5, including artists and designers, I programmed the main gameplay mechanics. I also implemented the audio provided and added a variety of particle effects to spruce up the visuals.

Planet Gravity Fields

  • I developed the mechanics behind the gravitational fields of the planets.

  • ​When the rocket enters the circle of influence a constant force is applied to the rocket directed towards the center of the planet.

  • Each field can be adjusted to have a different size and strength. 

Screenshot 2025-03-13 181850.png
Screenshot 2025-03-13 182331.png

Particle Effects

  • Using Unity's particle system I added particles exhausting from the rocket as it moves.

  • The rate the particles are released is controlled by the speed of the rocket.

  • The colour of the rocket thrust changes to a transparent grey over time to mkae it feel like a rocket thruster even if it isn't actually accurate to real space

Accessibility

  • I implemented the rocket trail to show your last launch attempt.

  • This improved player accessibility as it allows players to learn from their previous attemept and adjust the planets accordingly.

  • The trail uses Unity's line component. At regular intervals during the rocket's journey a new position is added to the line.

Screenshot 2025-03-13 181911.png
bottom of page