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Projects

This page displays all my projects. Explore the collection and click on "View Project" for a more detailed explanation of each one.

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Overseer

Developed in Unreal

"Overseer" is a work in progress solo research project for my university honours. The goal for the project is to create an automatic esports observer for First-Person Shooters. The observer is built on top of Unreal Engine's Lyra Project and will be controlled by an algorithm to capture the best moments.

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Carnoustie Golf Through Time

Developed in Unreal

"Carnoustie Golf Through Time" is an applied game created in collaboration with the Carnouste Community Development Trust. The game is designed to act as an interactive touch screen exhibit within a museum or visitor centre. The aim is to show and teach visitors to carnoustie about its long history and heritage while playing a few rounds of traditional and urban golf courses.

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Operation Exodus

Developed in Unity

"Operation Exodus" is a fast-paced, top-down looter shooter where players must loot, upgrade, and survive to reclaim their ship from a deadly symbiote. Developed in 3 months by a team of 8 as my 3rd-year Professional Project.

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Phantomware

Developed in Unreal

"Phantomware" is a cutesy little sandbox chaos simulator. Play as a mischievious electric spirit and possess a variety of different electrical appliances. Each appliance has its own unique abilities you can use to scare the skittish robot butler. Combine multiple ability effects to activate modifiers and help fill your shock meter to unlock even more abilities. Time is of the essence, can you frighten the robot butler before its human owner returns home.

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Entropic Intergalactic Space Program

Developed in Unity

"Entropic Intergalactic Space Program" (EISP) is a physics-based  puzzle game. Strategically position the gravitational fields of several planets to chart the perfect course. Avoid space debris and navigate through wormholes to safely reach the spacestation.

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Tapioca Tales

Developed in Unity

"Tapioca Tales" is a casual Boba Cafe management game. Players are given a multitude of random Bubble Tea orders to complete as accurately as possible. Developed in a team of 5 as the submission for the 48 hour Global game Jam 2025.

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Bloodbound Harvest

Developed in Unity

"Bloodbound Harvest" is a first-person twist on the popular roguelite, shoot 'em up Vampire Survivors. Players must eliminate increasing hordes of enemies to level up and survive. Developed as part of a 2-day halloween game jam by a team of 2 programmers.

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